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About Me.

I'm a Game Designer focused on creating player-centric experiences where creative vision meets systemic logic.

Combining an analytical background from Capgemini with theoretical and practical training at AIV, I turn abstract ideas into production-ready workflows.

 

My design philosophy balances the psychological side of player flow with a strong structural foundation, ensuring gameplay loops feel intuitive and responsive the moment a player picks up the controller.

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✏️ Core Expertise: Game Design ✏️

  • Core Loop & Engagement Design: I conceptualize and prototype core mechanics, shaping the game's pacing and immediate feel to maximize player acquisition and long-term engagement.

  • Production-Ready Documentation: I author clear, concise GDDs, technical specifications, and visual cause-and-effect maps that act as a single source of truth for cross-functional teams.

  • Technical Prototyping (UE/Unity): Utilizing Unreal Engine Blueprints and Unity, I fast-track concepts into playable prototypes, acting as a natural liaison to bridge the gap between Art and Code.

🔧 Complementary Focus: System Design 🔧

  • Mathematical Calibration: I design foundational Excel models to balance core economies, progression curves, and gratification loops, ensuring a smooth and rewarding player journey.

  • Data-Informed Tuning: I analyze playtesting feedback and basic telemetry to isolate mechanical friction, using behavioral insights to iteratively fine-tune difficulty curves.

My methodology is rooted in iteration and collaborative problem-solving.

I am looking to align with studios that demand technical excellence and the vision to create games that truly resonate with their audience.

Let's build the next great experience together!

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