About Me.
My name is Ivan, and for the past 6 years I’ve worked as a data analyst at Capgemini. Since 2024, I’ve also been studying game design at AIV – Italian Videogame Academy.
At Capgemini, I developed SQL automations and reports, and I later worked as a PMO, turning 650+ user feedback items into a prioritized backlog for the dev team. The habit I’ve acquired over time is asking why a number changes. In games, that question remains my favorite.

I feel most comfortable working with the systems beneath the surface: difficulty, progression, economies, and branching choices. I usually model a system in a spreadsheet before building it, then prototype it in Unreal Blueprints or GDScript, and rely on playtest results to decide what needs to change. On Mayday… Everyday, our current AIV production, this approach cut each tuning pass from 10 minutes to 2. For me, thorough documentation is an essential part of the job, since a system won’t work unless the entire team understands it.
I’m looking for a game designer or systems designer role at a studio that loves creating games and aims to make something that stays with players long after the credits roll.
Outside of work, I’ve put more than 3,000 hours into RPGs, and my favorite is Baldur’s Gate 3. Its systems and branching choices give players real agency, and that shapes a lot of what I design. I enjoy getting lost in story-driven games like The Last of Us; I relax with FPS, and when I’m not playing, I’m usually cooking.