About Me.
I’m a Game Designer focused on creating experiences that put players first, blending creativity with solid game systems.
My analytical experience at Capgemini and hands-on training at AIV help me turn ideas into production-ready workflows.
I design with both player psychology and strong structure in mind, making sure gameplay feels intuitive and responsive right from the start.

Core Expertise: Game Design
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I design and prototype core mechanics to enhance pacing and engagement.
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I develop clear GDDs, specifications, and visual maps to support cross-team alignment.
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I rapidly prototype in UE, Unity, or Godot, facilitating collaboration between Art and Code teams.
Complementary Focus: System and Technical Design
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I use Excel models to balance economies, progression, and reward loops, making sure the player experience feels smooth and satisfying.
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I review playtest feedback and data to spot issues, then use those insights to fine-tune difficulty and gameplay.
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I turn design ideas into working mechanics and improve gameplay using Unreal Engine (Blueprints), Unity (C#), or Godot (GDScript).
I focus on iterating and solving problems together as a team.
I want to join studios that care about technical quality and share my passion for making games that connect with players.
I look forward to creating the next outstanding experience together!