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AI Savior
Genre
Narrative Sci-fi Horror Game
Tools Used
Godot - Aseprite
Role
Solo Game Developer
Date
April 2026
Itch.io Link
Responsabilities
- World Building & Dialogues: I wrote every single line of dialogue and created a believable world to captivate the audience.
- Gameplay & Variety: To break up the rhythm, I designed and programmed two mini-games from scratch. These are interactive challenges designed to prevent monotony.
- Animation & Feeling: I configured the 2D animation “state machines” to synchronize movements with dialogue, enhancing immersion.
- Custom UI/UX: I developed a fluid interface that allows the player to lose themselves in the story without ever struggling with the controls.
- The Vision: I managed the writing, coding, and animations within a two-week deadline, staying true to the creative vision from start to finish.
Project created for the “GameName Game Jam”
It is a short narrative sci-fi soft-horror game
I built it on my own using Godot, knowing nothing about the software and learning as I went along













