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AI Savior

Genre

Narrative Sci-fi Horror Game

Tools Used

Godot - Aseprite

Role

Solo Game Developer

Date

April 2026

Itch.io Link

Responsabilities

- World Building & Dialogues: I wrote every single line of dialogue and created a believable world to captivate the audience.

- Gameplay & Variety: To break up the rhythm, I designed and programmed two mini-games from scratch. These are interactive challenges designed to prevent monotony.

- Animation & Feeling: I configured the 2D animation “state machines” to synchronize movements with dialogue, enhancing immersion.

- Custom UI/UX: I developed a fluid interface that allows the player to lose themselves in the story without ever struggling with the controls.

- The Vision: I managed the writing, coding, and animations within a two-week deadline, staying true to the creative vision from start to finish.

Project created for the “GameName Game Jam”
It is a short narrative sci-fi soft-horror game
I built it on my own using Godot, knowing nothing about the software and learning as I went along

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