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Go deep, Mr. Slimey!
Genre
Platformer
Tools Used
Godot - Aseprite
Role
Solo Game Developer
Date
May 2026
Itch.io Link
Responsabilities
- Point System: Design and development of the scoring system, implementation and optimization of the online leaderboard
- 2D Art: I used Aseprite to create the main character and the enemies he faces
- Fast Prototyping & Delivery: Designed, developed, and optimized in less than 36 hours. The result was a playable game that became the most-played title in the week following the end of the game jam.
Project created for the “Mini Jam #209”
It’s a fast-paced platformer focused on descending into the depths.
I built it on my own using Godot.
*Side note: Created in less than 36 hours due to personal commitments*








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