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Mayday...Everyday!
Genre
Emergency Management
Tools Used
Unreal Engine 5
Role
Game Designer & System Designer
Date
Jan '26 - Present
Responsabilities
- Core Loop Architecture & Engagement Design: Designed core gameplay loops to maximize immediate player acquisition and long-term engagement. Transformed abstract creative visions into technical, production-ready GDDs and actionable workflows for cross-functional engineering teams.
- Gameplay Scripting & Juiciness Implementation: Engineered and visual scripted dynamic gameplay sequences, including an emergency notification system utilizing spatial light cues to guide player intent, making the gameplay more clear. Developed adaptive difficulty balancing frameworks to smooth pacing friction and enhance user progression.
- Systems Economy & Mathematical Modeling: Built Excel simulation frameworks to model reward economies and progression pacing. Mathematically calibrated scarcity and gratification loops to secure sustainable, long-term player retention.
- Behavioral Analytics & Live-Ops Calibration: Orchestrated comprehensive playtesting cycles to detect mechanical friction. Leveraged behavioral analytics to iteratively optimize difficulty curves and eliminate churn vectors in emergent player behaviors.
- Executive Pitching & Commercial Validation: Developed high-impact visual pitch decks to communicate core design pillars and USPs, successfully securing greenlights from stakeholders.
This is a first-person space-sim emergency management game.
I designed, implemented, and prototyped core systems and mechanics hands-on, aligning a cross-discipline team around design intent and maintaining high-quality standards through bi-weekly loops and milestone reviews.
*Work In Progress*









