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Bubble Tea Festival

Genre

3D Arcade Platformer

Tools Used

Unity

Role

Solo Game Developer

Date

January 2025

Responsabilities

High-Momentum Movement System: Engineered a custom 3D character controller from scratch, implementing wall-running and dashing mechanics to deliver a high-precision parkour experience.

Node-Based Randomized Spawning: Developed a dynamic system that distributes collectibles across predefined nodes, ensuring a fresh layout for every run while maintaining level balance and speedrun flow.

Competitive Game Loop: Programmed the core "Time-Attack" framework, including scoring logic and countdown triggers designed to drive player engagement and replayability.

Strategic Resource Sourcing: Integrated optimized third-party 3D assets to build a functional environment, allowing 100% focus on technical polish and gameplay feel within the strict Jam deadline.

Rapid Prototyping: Managed the full development cycle from concept to a stable, playable build, meeting all project requirements under high-pressure time constraints.

Bubble Tea Festival is my first video game.
I made it for GGJ 2025, working entirely solo in Unity.
The theme of the Jam was “Bubbles,” and thinking about one of my biggest interests, food, I came up with the idea of making something about Bubble Tea.
I chose to create a platformer mainly because it’s a genre I’ve explored less as a player, and I wanted to challenge myself with this type of Design.

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